Validating a Doubles Domino Board in Java requires checking if the dominoes are arranged in a way that each domino shares a common number with its adjacent domino, and the numbers on the dominoes are from 0 to 6. Here, we'll explore five different approaches to validate a Doubles Domino Board in Java.
Naturally worded primary topic section with semantic relevance

A Doubles Domino Board consists of a set of dominoes where each domino has two halves, each half representing a number from 0 to 6. The goal is to arrange these dominoes in a line such that each domino shares a common number with its adjacent domino. We’ll start by defining a Domino class to represent each domino, and then implement different validation methods.
public class Domino {
private int left;
private int right;
public Domino(int left, int right) {
this.left = left;
this.right = right;
}
// Getters and setters
public int getLeft() {
return left;
}
public void setLeft(int left) {
this.left = left;
}
public int getRight() {
return right;
}
public void setRight(int right) {
this.right = right;
}
}
Specific subtopic with natural language phrasing
One approach to validate a Doubles Domino Board is to use a simple iterative method. We’ll iterate through the dominoes and check if each domino shares a common number with its adjacent domino.
public class DoublesDominoBoardValidator {
public boolean validate(Domino[] dominoes) {
for (int i = 0; i < dominoes.length - 1; i++) {
if (dominoes[i].getRight()!= dominoes[i + 1].getLeft()) {
return false;
}
}
return true;
}
}
Another approach with technical accuracy
Another approach is to use a recursive method. We’ll recursively check each domino and its adjacent domino to ensure they share a common number.
public class RecursiveDoublesDominoBoardValidator {
public boolean validate(Domino[] dominoes) {
return validateRecursive(dominoes, 0);
}
private boolean validateRecursive(Domino[] dominoes, int index) {
if (index >= dominoes.length - 1) {
return true;
}
if (dominoes[index].getRight()!= dominoes[index + 1].getLeft()) {
return false;
}
return validateRecursive(dominoes, index + 1);
}
}
Using a graph-based approach
We can also use a graph-based approach to validate a Doubles Domino Board. We’ll create a graph where each domino is a node, and two nodes are connected if the corresponding dominoes share a common number.
import java.util.*;
public class GraphDoublesDominoBoardValidator {
public boolean validate(Domino[] dominoes) {
Map<Domino, List<Domino>> graph = new HashMap<>();
for (Domino domino : dominoes) {
graph.put(domino, new ArrayList<>());
}
for (int i = 0; i < dominoes.length - 1; i++) {
if (dominoes[i].getRight() == dominoes[i + 1].getLeft()) {
graph.get(dominoes[i]).add(dominoes[i + 1]);
}
}
// Check if the graph is connected
return isGraphConnected(graph);
}
private boolean isGraphConnected(Map<Domino, List<Domino>> graph) {
// Perform a depth-first search to check if the graph is connected
Set<Domino> visited = new HashSet<>();
dfs(graph, graph.keySet().iterator().next(), visited);
return visited.size() == graph.size();
}
private void dfs(Map<Domino, List<Domino>> graph, Domino node, Set<Domino> visited) {
visited.add(node);
for (Domino neighbor : graph.get(node)) {
if (!visited.contains(neighbor)) {
dfs(graph, neighbor, visited);
}
}
}
}
Dynamic programming approach
We can also use dynamic programming to validate a Doubles Domino Board. We’ll create a 2D table where each cell represents whether it’s possible to arrange the dominoes up to that point.
public class DynamicProgrammingDoublesDominoBoardValidator {
public boolean validate(Domino[] dominoes) {
boolean[][] dp = new boolean[dominoes.length][7];
dp[0][dominoes[0].getLeft()] = true;
dp[0][dominoes[0].getRight()] = true;
for (int i = 1; i < dominoes.length; i++) {
for (int j = 0; j < 7; j++) {
if (dp[i - 1][j] && (j == dominoes[i].getLeft() || j == dominoes[i].getRight())) {
dp[i][dominoes[i].getLeft()] = true;
dp[i][dominoes[i].getRight()] = true;
}
}
}
return dp[dominoes.length - 1][dominoes[dominoes.length - 1].getLeft()];
}
}
Using a backtracking approach
Finally, we can use a backtracking approach to validate a Doubles Domino Board. We’ll try to arrange the dominoes one by one, and if we reach a point where it’s not possible to arrange the next domino, we’ll backtrack and try a different arrangement.
public class BacktrackingDoublesDominoBoardValidator {
public boolean validate(Domino[] dominoes) {
return backtrack(dominoes, 0, new Domino[dominoes.length]);
}
private boolean backtrack(Domino[] dominoes, int index, Domino[] arrangement) {
if (index == dominoes.length) {
return true;
}
for (int i = 0; i < dominoes.length; i++) {
if (arrangement[index] == null) {
arrangement[index] = dominoes[i];
if (index > 0 && arrangement[index - 1].getRight()!= arrangement[index].getLeft()) {
continue;
}
if (backtrack(dominoes, index + 1, arrangement)) {
return true;
}
arrangement[index] = null;
}
}
return false;
}
}
Key Points
- The iterative method is the simplest approach to validate a Doubles Domino Board.
- The recursive method can be used to validate a Doubles Domino Board, but it may cause a stack overflow for large inputs.
- The graph-based approach can be used to validate a Doubles Domino Board by checking if the graph is connected.
- The dynamic programming approach can be used to validate a Doubles Domino Board by creating a 2D table.
- The backtracking approach can be used to validate a Doubles Domino Board by trying different arrangements of dominoes.
What is a Doubles Domino Board?
+A Doubles Domino Board is a set of dominoes where each domino has two halves, each half representing a number from 0 to 6. The goal is to arrange these dominoes in a line such that each domino shares a common number with its adjacent domino.
How do I validate a Doubles Domino Board?
+There are several approaches to validate a Doubles Domino Board, including the iterative method, recursive method, graph-based approach, dynamic programming approach, and backtracking approach.
What is the time complexity of the iterative method?
+The time complexity of the iterative method is O(n), where n is the number of dominoes.
What is the space complexity of the recursive method?
+The space complexity of the recursive method is O(n), where n is the number of dominoes.
Can I use the graph-based approach to validate a Doubles Domino Board?
+Yes, you can use the graph-based approach to validate a Doubles Domino Board by checking if the graph is connected.